paiNNNN98

Bosnia & Herzegovina
155 matches tracked 25 matches in 30 days
Last updated:

How does paiNNNN98 play?

Rating 0.92 K/R 0.67 ADR 73.6 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.91−0.09 · Ø 1.00 better than 24%
Pistol kills per match 2.5
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 17x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.15, Rating +0.21, ADR +12.0
= Stayed the same
Headshots at 39%
▼ Got worse
Win rate −17 pp, ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.69 (at the start 0.54). Slightly below the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +94 ELO
27 matches · 41% win rate
On Sundays +1 ELO, win rate 44%

paiNNNN98 loses the most ELO in match 3 of the day: +94 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 77%
0.69 better than 38%
77.3 better than 40%
0.97 better than 44%
51% of 185 duels better than 57%
37% of 30 situations better than 49%
Anubis32
50% better than 43%
0.71 better than 48%
75.8 better than 31%
0.96 better than 41%
59% of 123 duels better than 92%
46% of 28 situations better than 72%
Mirage26
58% better than 79%
0.60 better than 7%
68.5 better than 7%
0.82 better than 6%
45% of 99 duels better than 24%
38% of 16 situations better than 53%
Ancient25
60% better than 80%
0.69 better than 37%
76.9 better than 38%
0.95 better than 43%
57% of 75 duels better than 89%
30% of 20 situations better than 31%
Inferno19
42% better than 25%
0.66 better than 28%
67.4 better than 5%
0.92 better than 29%
48% of 67 duels better than 41%
36% of 11 situations better than 48%
Cache5
40% -
0.42 -
59.6 -
0.58-
40% of 15 duels -
33% of 3 situations -
Nuke4
50% -
0.67 -
70.6 -
0.92-
67% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paiNNNN98 plays

Across 155 matches paiNNNN98 averages K/R 0.67, ADR 73.6 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 90% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 18% of level 6 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 45 of 155 matches the rating was 1.10 or higher (29%), in 77 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. paiNNNN98 loses the most ELO in match 3 of the day (+94 ELO, win rate 41%). Things go best on Mirage (+39 ELO, win rate 58%). Match no. 1 of the day goes best: 62% win rate, −2 ELO. Improved over the last three months: K/R +0.15, Rating +0.21, ADR +12.0. Got weaker: Win rate −17 pp, ELO −84. Unchanged in recent months: Headshots at 39%. Last 30 days: 25 matches, win rate 32%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.