pacDD

Christmas Island
On FACEIT since 2021 284 matches tracked 84 matches in 30 days
ELO ▲ 176
2,584
30-day peak: 2,659
Rank NA ▼ 66 places
#1,151
Christmas Island #1 in Christmas Island
30 days · prev. #1,085 · best #1,075
Last updated:

How does pacDD play?

Rating 1.06 (from 260 matches) K/R 0.76 ADR 81.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 73%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.0
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.7
= Stayed the same
Win rate at 52%, ELO at 2,584
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −167 ELO
48 matches · 40% win rate
On Anubis −73 ELO
40 matches · 38% win rate
Between 18:00 and 24:00 +63 ELO, win rate 44%
On Sundays −222 ELO, win rate 46%

pacDD loses the most ELO in match 3 of the day: −167 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
54% better than 58%
0.79 better than 68%
84.5 better than 64%
1.10 better than 67%
55% of 447 duels better than 69%
38% of 61 situations right on the average
Dust 273
56% better than 65%
0.77 better than 59%
82.4 better than 55%
1.08 better than 59%
54% of 317 duels better than 63%
47% of 34 situations better than 74%
Anubis40
38% better than 7%
0.68 better than 18%
74.4 better than 14%
0.96 better than 19%
42% of 146 duels better than 8%
38% of 21 situations better than 47%
Ancient33
45% better than 23%
0.75 right on the average
81.0 better than 44%
1.05 right on the average
54% of 125 duels better than 63%
37% of 19 situations better than 47%
Inferno22
59% better than 65%
0.77 right on the average
82.5 better than 43%
1.07 better than 40%
59% of 80 duels better than 74%
20% of 15 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How pacDD plays

Across 284 matches pacDD averages K/R 0.76 and ADR 81.8; the rating across the 260 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 120 of 260 matches the rating was 1.10 or higher (46%), in 85 it was below 0.90. In 203 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: June 2026 at 1.36. pacDD loses the most ELO in match 3 of the day (−167 ELO, win rate 40%). Things go best in match 1 of the day (+177 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +177 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.7. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,584. Last 30 days: 84 matches, win rate 56%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.