paard-beest
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 659 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so well above the average (48%).
Clutch
Average52% of 1v1s won and so well above the average (38%).
Weapons and aim
Average46% headshots and so just above the average (45%).
Impact
Average1.7 MVPs per match and so well below the average (2.1).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 0.99 (at the start 0.96). Slightly above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 85.1. Last 3 months: 80.6 (at the start 75.5). Slightly above the average (77.1).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 47% (at the start 43%). Slightly above the average (45%).
Matches won (win rate)
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 38%). Slightly below the average (46%).
Best month: August 2026 with 1,194.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How paard-beest plays
Across 73 matches paard-beest averages K/R 0.74, ADR 79.1 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 20% of level 5 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 50% win rate in 12 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 49 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Improved over the last three months: ADR +5.1, Headshots +4 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.74, Rating at 0.99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.