paakari

Finland
159 matches tracked
Last updated:

How does paakari play?

Rating 1.06 K/R 0.73 ADR 79.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 20x 4K, 6 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +8 pp
= Stayed the same
K/R at 0.74, ADR at 79.9, Headshots at 43%
▼ Got worse
ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
21 matches · 62% win rate
In match 2 of the day +26 ELO
43 matches · 44% win rate
On Wednesdays −2 ELO, win rate 35%

paakari loses the most ELO on Inferno: −25 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 31%
0.73 right on the average
77.2 better than 36%
1.08 better than 71%
64% of 239 duels better than 97%
47% of 38 situations better than 76%
Nuke39
44% better than 17%
0.78 better than 59%
82.9 better than 51%
1.11 better than 66%
54% of 153 duels better than 56%
39% of 28 situations better than 47%
Ancient25
68% better than 93%
0.70 better than 31%
81.1 better than 52%
1.02 better than 54%
53% of 113 duels better than 65%
33% of 15 situations better than 40%
Inferno21
62% better than 76%
0.67 better than 24%
79.4 better than 44%
0.95 better than 25%
48% of 86 duels better than 25%
44% of 9 situations better than 63%
Anubis11
36% -
0.69 -
75.1 -
1.00-
43% of 49 duels -
43% of 14 situations -
Cache4
25% -
0.83 -
81.5 -
1.22-
63% of 8 duels -
25% of 4 situations -
Overpass3
67% -
0.87 -
97.9 -
1.31-
63% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paakari plays

Across 159 matches paakari averages K/R 0.73, ADR 79.9 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 66 of 159 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. paakari loses the most ELO on Inferno (−25 ELO, win rate 62%). Things go best on Ancient (+53 ELO, win rate 68%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.74, ADR at 79.9, Headshots at 43%. Last 30 days: 3 matches, win rate 33%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.