paHo

San Marino
On FACEIT since 2015 190 matches tracked 111 matches in 30 days
ELO ▲ 211
2,009
30-day peak: 2,161
Rank EU
#238,874
San Marino #275 in San Marino
Last updated:

How does paHo play?

Rating 1.02 K/R 0.74 ADR 80.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 6 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +266
= Stayed the same
Rating at 1.01, Headshots at 53%
▼ Got worse
K/R −0.04, ADR −4.7

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
39 matches · 49% win rate
On Anubis −27 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 −32 ELO, win rate 47%
On Fridays ±0 ELO, win rate 41%

paHo loses the most ELO on Mirage: −93 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
50% better than 44%
0.72 better than 41%
80.5 better than 47%
1.00 better than 39%
43% of 176 duels better than 12%
38% of 26 situations right on the average
Mirage39
49% better than 40%
0.79 better than 74%
84.0 better than 69%
1.08 better than 69%
53% of 142 duels better than 64%
45% of 31 situations better than 70%
Anubis38
50% better than 43%
0.72 better than 41%
81.2 better than 54%
0.99 better than 35%
37% of 142 duels better than 2%
24% of 21 situations better than 19%
Ancient28
64% better than 88%
0.73 better than 43%
76.9 better than 25%
1.01 better than 42%
42% of 98 duels better than 7%
50% of 20 situations better than 79%
Inferno22
64% better than 87%
0.82 better than 82%
85.9 better than 73%
1.16 better than 83%
47% of 87 duels better than 21%
47% of 15 situations better than 74%
Nuke14
36% -
0.63 -
71.0 -
0.87-
44% of 36 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paHo plays

Across 190 matches paHo averages K/R 0.74, ADR 80.6 and a rating of 1.02. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 74 of 190 matches the rating was 1.10 or higher (39%), in 70 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. paHo loses the most ELO on Mirage (−93 ELO, win rate 49%). Things go best on Dust 2 (+116 ELO, win rate 50%). Improved over the last three months: Win rate +7 pp, ELO +266. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 1.01, Headshots at 53%. Last 30 days: 111 matches, win rate 55%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.