pY

Belgium
187 matches tracked
Last updated:

How does pY play?

Rating 0.98 K/R 0.71 ADR 81.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 62%
AWP share of kills 17%+7 pp · Ø 10% better than 78%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.6
Knife kills 13 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 22x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 81.1
▼ Got worse
ELO −382

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −160 ELO
32 matches · 38% win rate
From match 5 of the day −139 ELO
46 matches · 35% win rate
On Wednesdays −137 ELO, win rate 33%

pY loses the most ELO on Mirage: −160 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Nuke
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 31%
0.71 better than 40%
82.4 better than 62%
0.99 better than 40%
51% of 286 duels right on the average
46% of 35 situations better than 74%
Mirage32
38% better than 12%
0.64 better than 11%
73.7 better than 18%
0.89 better than 11%
46% of 178 duels better than 24%
29% of 28 situations better than 24%
Inferno24
54% better than 54%
0.78 better than 69%
87.6 better than 78%
1.06 better than 58%
54% of 126 duels better than 57%
9% of 11 situations better than 3%
Nuke24
58% better than 58%
0.83 better than 79%
92.3 better than 87%
1.16 better than 79%
59% of 128 duels better than 80%
40% of 10 situations right on the average
Ancient18
56% better than 68%
0.72 better than 42%
79.0 better than 40%
0.95 better than 27%
48% of 95 duels better than 34%
33% of 9 situations better than 40%
Anubis16
38% better than 12%
0.66 better than 16%
76.2 better than 27%
0.92 better than 17%
51% of 84 duels right on the average
0% of 5 situations better than 2%
Cache14
36% -
0.61 -
69.1 -
0.81-
44% of 72 duels -
22% of 9 situations -
Vertigo3
67% -
0.89 -
95.1 -
1.23-
67% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pY plays

Across 187 matches pY averages K/R 0.71, ADR 81.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 63 of 187 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. pY loses the most ELO on Mirage (−160 ELO, win rate 38%). Things go best on Inferno (+89 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +9 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −382. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 81.1. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.