pT-_

Austria
On FACEIT since 2026 296 matches tracked 94 matches in 30 days
Last updated:

How does pT-_ play?

Rating 0.96 K/R 0.66 ADR 77.3 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4
Knife kills 8 in 296 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 27x 4K, 4 aces in 215 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.66, ADR at 76.5
▼ Got worse
Rating −0.07, ELO −247

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −166 ELO
111 matches · 45% win rate
On Nuke −135 ELO
22 matches · 32% win rate
On Sundays −184 ELO, win rate 33%

pT-_ loses the most ELO on Dust 2: −166 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
45% better than 31%
0.67 better than 23%
80.5 better than 55%
0.98 better than 40%
53% of 428 duels better than 65%
36% of 95 situations better than 41%
Mirage90
49% better than 43%
0.64 better than 12%
74.1 better than 22%
0.92 better than 19%
52% of 317 duels better than 59%
35% of 68 situations better than 41%
Inferno39
51% better than 50%
0.73 better than 59%
83.3 better than 70%
1.09 better than 75%
49% of 125 duels better than 43%
38% of 39 situations right on the average
Nuke22
32% better than 2%
0.63 better than 4%
73.5 better than 13%
0.85 better than 4%
36% of 77 duels better than 2%
36% of 14 situations better than 43%
Cache19
58% -
0.66 -
75.5 -
0.94-
40% of 73 duels -
27% of 15 situations -
Ancient12
50% -
0.59 -
65.2 -
0.85-
31% of 39 duels -
20% of 10 situations -
Anubis3
67% -
0.64 -
65.4 -
0.90-
45% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pT-_ plays

Across 296 matches pT-_ averages K/R 0.66, ADR 77.3 and a rating of 0.96. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 12% of level 8 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 94 of 296 matches the rating was 1.10 or higher (32%), in 130 it was below 0.90. In 215 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. pT-_ loses the most ELO on Dust 2 (−166 ELO, win rate 45%). Things go best on Inferno (+176 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +85 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: Rating −0.07, ELO −247. Unchanged in recent months: K/R at 0.66, ADR at 76.5. Last 30 days: 94 matches, win rate 48%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.