pRediii

USA
222 matches tracked 74 matches in 30 days
ELO ▼ 125
2,233
30-day peak: 2,360
Rank NA ▼ 672 places
#3,718 #2,017 in US
30 days · before #3,046 · best #3,046
Last updated:

How does pRediii play?

Rating 1.03 (from 103 matches) K/R 0.72 ADR 79.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 1%−10 pp better than 6%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 26x 4K, 2 aces in 163 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 77.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 222 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −52 ELO
48 matches · 48% wins
On Inferno −19 ELO
40 matches · 55% wins
On Ancient −2 ELO
29 matches · 55% wins

pRediii loses the most ELO on Anubis: −52 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.84 · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
62% better than 82%
0.72 better than 41%
79.8 better than 45%
1.02 better than 42%
52% of 189 duels better than 54%
56% of 41 situations better than 88%
Anubis48
48% better than 36%
0.71 better than 33%
78.6 better than 38%
1.08 better than 64%
54% of 122 duels better than 65%
47% of 17 situations better than 72%
Inferno40
55% better than 46%
0.69 better than 22%
75.2 better than 20%
1.04 better than 54%
59% of 116 duels better than 81%
37% of 19 situations better than 42%
Ancient29
55% better than 58%
0.77 better than 63%
86.0 better than 73%
0.92–
50% of 66 duels better than 43%
29% of 7 situations better than 30%
Mirage24
38% better than 8%
0.70 better than 30%
75.9 better than 25%
0.98–
49% of 81 duels better than 35%
28% of 18 situations better than 20%
Nuke3
33% –
0.67 –
66.3 –
0.91–
38% of 8 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How pRediii plays

Across 222 matches pRediii averages K/R 0.72 and ADR 79.0; the rating across the 103 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.9 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 62% win rate in 78 matches. In 43 of 103 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 163 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. pRediii loses the most ELO on Anubis (−52 ELO, win rate 48%). Things go best on Dust 2 (+77 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.9. Last 30 days: 74 matches, win rate 54%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.