pRZ_

USA
106 matches tracked
Last updated:

How does pRZ_ play?

Rating 1.03 K/R 0.79 ADR 89.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerEntryMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 79%
AWP share of kills 51%+40 pp · Ø 11% better than 99%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 3.1
Knife kills 13 in 106 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 69%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 95%
4Ks and aces 26x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 82%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 63%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
Whether pRZ_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −30 ELO, win rate 43%
On Mondays ±0 ELO, win rate 43%

pRZ_ loses the most ELO from match 5 of the day: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 45%
0.81 better than 93%
98.3 better than 99%
1.07 better than 83%
55% of 319 duels better than 83%
31% of 13 situations better than 31%
Mirage25
40% better than 21%
0.77 better than 80%
84.4 better than 83%
1.03 better than 71%
54% of 209 duels better than 76%
47% of 15 situations better than 73%
Anubis12
50% -
0.70 -
80.2 -
0.88-
47% of 117 duels -
9% of 11 situations -
Inferno10
60% -
0.80 -
87.4 -
1.08-
48% of 75 duels -
29% of 7 situations -
Nuke10
50% -
0.89 -
99.0 -
1.13-
62% of 78 duels -
60% of 10 situations -
Ancient7
71% -
0.79 -
87.5 -
0.98-
62% of 55 duels -
33% of 3 situations -
Cache7
43% -
0.71 -
78.2 -
0.92-
41% of 74 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pRZ_ plays

Across 106 matches pRZ_ averages K/R 0.79, ADR 89.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 21%, better than 99% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 2 aces. pRZ_ loses the most ELO from match 5 of the day (−55 ELO, win rate 42%). Things go best on Dust 2 (+29 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.