pOfzxc

Kazakhstan
On FACEIT since 2015 136 matches tracked 115 matches in 30 days
ELO ▲ 152
3,043
30-day peak: 3,108
Rank EU ▼ 400 places
#6,870
Kazakhstan #235 in Kazakhstan
30 days · prev. #6,470 · best #4,329
Last updated:
Next update possible in 1h 20m

How does pOfzxc play?

Rating 1.01 K/R 0.71 ADR 77.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.9
Knife kills 1 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 19x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether pOfzxc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: June 2026 with 0.71.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −8 ELO
21 matches · 57% win rate
From match 5 of the day +17 ELO
45 matches · 49% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 30%

pOfzxc loses the most ELO on Ancient: −8 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 29%
0.62 better than 3%
69.7 better than 4%
0.87 better than 3%
42% of 125 duels better than 4%
50% of 16 situations better than 82%
Dust 235
49% better than 27%
0.73 better than 36%
79.3 better than 36%
1.01 better than 28%
54% of 141 duels better than 58%
32% of 28 situations better than 29%
Ancient21
57% better than 55%
0.72 better than 30%
76.5 better than 20%
1.03 better than 39%
45% of 73 duels better than 12%
60% of 15 situations better than 93%
Anubis17
65% better than 81%
0.72 better than 33%
78.2 better than 31%
1.05 better than 46%
52% of 54 duels better than 46%
50% of 8 situations better than 76%
Cache11
64% -
0.82 -
85.2 -
1.20-
68% of 37 duels -
38% of 8 situations -
Inferno11
73% -
0.88 -
92.9 -
1.25-
58% of 59 duels -
75% of 4 situations -
Nuke5
40% -
0.58 -
70.3 -
0.76-
24% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pOfzxc plays

Across 136 matches pOfzxc averages K/R 0.71, ADR 77.5 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 51 of 136 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. pOfzxc loses the most ELO on Ancient (−8 ELO, win rate 57%). Things go best on Dust 2 (+25 ELO, win rate 49%). Last 30 days: 115 matches, win rate 57%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.