pAwek-

Poland
93 matches tracked
Last updated:

How does pAwek- play?

Rating 0.93 (from 92 matches) K/R 0.69 ADR 80.7 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.06 · Ø 0.97 better than 31%
Pistol kills per match 1.9
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 75%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 5x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 73%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 69%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +4 pp
= Stayed the same
ADR at 81.0
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.71).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −26 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 87%
0.66 better than 28%
80.3 better than 64%
0.86 better than 13%
46% of 121 duels better than 31%
31% of 13 situations better than 31%
Anubis22
73% better than 98%
0.77 better than 82%
85.5 better than 86%
1.04 better than 74%
45% of 88 duels better than 27%
50% of 10 situations better than 81%
Mirage19
32% better than 5%
0.66 better than 30%
76.5 better than 45%
0.90 better than 26%
37% of 51 duels better than 4%
18% of 11 situations better than 8%
Ancient17
47% better than 39%
0.78 better than 85%
86.3 better than 88%
1.05 better than 79%
51% of 59 duels better than 64%
53% of 17 situations better than 87%
Nuke5
20% -
0.57 -
76.7 -
0.77-
37% of 35 duels -
100% of 1 situations -
Inferno4
0% -
0.49 -
60.8 -
0.63-
11% of 19 duels -
0% of 2 situations -
Cache3
0% -
0.47 -
71.6 -
0.62-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pAwek- plays

Across 93 matches pAwek- averages K/R 0.69 and ADR 80.7; the rating across the 92 rated matches is 0.93. Most room to improve: Opening duels won at 44%, better than only 12% of level 5 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 24 of 92 matches the rating was 1.10 or higher (26%), in 48 it was below 0.90. In 72 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+16 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 81.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.