pAZWAA

United Kingdom
On FACEIT since 2015 184 matches tracked
Last updated:

How does pAZWAA play?

Rating 0.94 K/R 0.68 ADR 75.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.2%).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +489
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.7

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +29 ELO
30 matches · 50% win rate
On Tuesdays +24 ELO, win rate 48%

pAZWAA loses the most ELO in match 3 of the day: +29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.25 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.69 better than 32%
75.8 better than 31%
0.96 better than 33%
46% of 249 duels better than 26%
29% of 28 situations better than 24%
Dust 241
54% better than 62%
0.68 better than 28%
73.7 better than 19%
0.95 better than 29%
45% of 202 duels better than 21%
28% of 18 situations better than 26%
Anubis33
48% better than 38%
0.63 better than 8%
72.9 better than 17%
0.87 better than 8%
40% of 162 duels better than 4%
43% of 14 situations better than 64%
Inferno31
58% better than 65%
0.69 better than 27%
78.4 better than 38%
0.97 better than 27%
43% of 167 duels better than 13%
36% of 14 situations better than 47%
Nuke18
78% better than 97%
0.68 better than 14%
74.2 better than 12%
0.92 better than 11%
40% of 102 duels better than 4%
38% of 8 situations better than 45%
Cache15
60% -
0.66 -
73.4 -
0.95-
38% of 64 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pAZWAA plays

Across 184 matches pAZWAA averages K/R 0.68, ADR 75.2 and a rating of 0.94. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Nuke with a 78% win rate in 18 matches. In 50 of 184 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 141 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: June 2026 at 1.04. pAZWAA loses the most ELO in match 3 of the day (+29 ELO, win rate 50%). Things go best on Inferno (+77 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +72 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +489. Got weaker: K/R −0.09, Rating −0.11, ADR −7.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.