p4vkz

Poland
On FACEIT since 2026 278 matches tracked
Last updated:

How does p4vkz play?

Rating 0.98 (from 237 matches) K/R 0.74 ADR 81.1 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 5 aces in 237 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.9, Win rate −10 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
29 matches · 38% win rate
In match 1 of the day +1 ELO
39 matches · 46% win rate
On Wednesdays −17 ELO, win rate 44%

p4vkz loses the most ELO on Dust 2: −135 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.71 · Ancient
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 70%
0.74 better than 53%
79.9 better than 47%
0.94 better than 23%
46% of 371 duels better than 22%
38% of 29 situations right on the average
Anubis45
60% better than 79%
0.81 better than 85%
90.4 better than 92%
1.07 better than 64%
51% of 249 duels right on the average
40% of 10 situations better than 58%
Ancient44
50% better than 45%
0.82 better than 82%
88.6 better than 82%
1.08 better than 68%
60% of 159 duels better than 91%
50% of 14 situations better than 79%
Dust 229
38% better than 10%
0.66 better than 14%
74.6 better than 19%
0.84 better than 3%
44% of 128 duels better than 15%
33% of 9 situations better than 39%
Cache19
47% -
0.76 -
82.6 -
1.04-
55% of 110 duels -
67% of 9 situations -
Inferno17
59% better than 68%
0.69 better than 31%
74.4 better than 21%
0.94 better than 21%
52% of 106 duels right on the average
17% of 6 situations better than 9%
Nuke15
60% better than 65%
0.81 better than 68%
86.6 better than 69%
1.09-
55% of 49 duels better than 62%
25% of 8 situations better than 16%
Vertigo7
71% -
0.82 -
92.4 -
1.15-
55% of 49 duels -
40% of 5 situations -
Overpass5
60% -
0.67 -
78.9 -
0.81-
33% of 27 duels -
40% of 5 situations -
Aim_pistol_remake3
67% -
0.50 -
60.2 -
0.78-
49% of 47 duels -
50% of 26 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p4vkz plays

Across 278 matches p4vkz averages K/R 0.74 and ADR 81.1; the rating across the 237 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 82 of 237 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 237 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. p4vkz loses the most ELO on Dust 2 (−135 ELO, win rate 38%). Things go best on Anubis (+128 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, +61 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.08, ADR −8.9, Win rate −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.