p4ranormal_

RS
377 matches tracked 132 matches in 30 days
Last updated:

How does p4ranormal_ play?

Rating 0.95 (from 354 matches) K/R 0.70 ADR 79.4 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 354 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 13%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 36x 4K, 9 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +329
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
99 matches · 49% win rate
On Ancient −62 ELO
69 matches · 49% win rate
Between 6:00 and 12:00 +120 ELO, win rate 36%
On Fridays −47 ELO, win rate 37%

p4ranormal_ loses the most ELO on Mirage: −116 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
49% better than 37%
0.68 better than 20%
76.7 better than 27%
0.91 better than 10%
50% of 469 duels better than 40%
39% of 36 situations better than 53%
Dust 278
45% better than 24%
0.73 better than 40%
83.6 better than 61%
1.00 better than 32%
49% of 421 duels better than 34%
27% of 41 situations better than 20%
Ancient69
49% better than 38%
0.68 better than 18%
79.2 better than 35%
0.93 better than 15%
50% of 255 duels better than 39%
40% of 35 situations better than 57%
Anubis63
52% better than 46%
0.70 better than 26%
79.6 better than 38%
0.96 better than 20%
51% of 311 duels better than 42%
30% of 37 situations better than 31%
Inferno44
52% better than 35%
0.69 better than 19%
77.2 better than 18%
0.96 better than 14%
51% of 208 duels better than 29%
50% of 20 situations better than 80%
Cache20
50% -
0.74 -
81.3 -
1.05-
58% of 108 duels -
20% of 10 situations -
Nuke4
50% -
0.63 -
83.1 -
0.85-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How p4ranormal_ plays

Across 377 matches p4ranormal_ averages K/R 0.70 and ADR 79.4; the rating across the 354 rated matches is 0.95. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 37% headshots. The strongest map is Anubis with a 52% win rate in 63 matches. In 104 of 354 matches the rating was 1.10 or higher (29%), in 169 it was below 0.90. In 284 matches with detailed stats: 36 4Ks and 9 aces. Best month by rating: June 2026 at 1.05. p4ranormal_ loses the most ELO on Mirage (−116 ELO, win rate 49%). Things go best on Dust 2 (+112 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +329. Got weaker: K/R −0.07, Rating −0.08, ADR −4.4. Last 30 days: 132 matches, win rate 47%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.