p4lmaaa

Poland
On FACEIT since 2020 170 matches tracked 65 matches in 30 days
ELO ▲ 108
3,060
30-day peak: 3,060
Rank EU ▲ 2,145 places
#6,422
Poland #328 in Poland
30 days · prev. #8,567 · best #6,154
Last updated:

How does p4lmaaa play?

Rating 1.10 K/R 0.78 ADR 84.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.0
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 20x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +330
= Stayed the same
ADR at 83.9, Headshots at 62%, Win rate at 56%
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
24 matches · 42% win rate
In match 1 of the day +50 ELO
57 matches · 51% win rate
On Thursdays −108 ELO, win rate 43%

p4lmaaa loses the most ELO on Ancient: −28 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 69%
0.80 better than 67%
88.0 better than 76%
1.13 better than 70%
53% of 281 duels right on the average
35% of 34 situations better than 37%
Dust 231
58% better than 62%
0.74 better than 41%
78.9 better than 34%
1.07 better than 48%
49% of 96 duels better than 30%
33% of 15 situations better than 33%
Anubis27
67% better than 85%
0.79 better than 67%
85.0 better than 68%
1.12 better than 68%
54% of 94 duels better than 59%
30% of 23 situations better than 28%
Ancient24
42% better than 12%
0.73 better than 35%
81.6 better than 46%
1.03 better than 39%
52% of 103 duels better than 46%
33% of 21 situations better than 35%
Nuke10
50% -
0.73 -
75.8 -
1.00-
51% of 37 duels -
25% of 4 situations -
Cache9
67% -
0.86 -
88.8 -
1.24-
51% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p4lmaaa plays

Across 170 matches p4lmaaa averages K/R 0.78, ADR 84.4 and a rating of 1.10. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 78 of 170 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 96 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.21. p4lmaaa loses the most ELO on Ancient (−28 ELO, win rate 42%). Things go best on Mirage (+56 ELO, win rate 59%). Improved over the last three months: ELO +330. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 83.9, Headshots at 62%, Win rate at 56%. Last 30 days: 65 matches, win rate 57%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.