p3EMz

Thailand
120 matches tracked
Last updated:

How does p3EMz play?

Rating 0.95 K/R 0.70 ADR 80.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 1.9
Knife kills 3 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 17x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 80.9, Headshots at 42%, Win rate at 44%
▼ Got worse
ELO −170

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −239 ELO
20 matches · 25% win rate
In match 1 of the day −115 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −99 ELO, win rate 36%
On Fridays −10 ELO, win rate 38%

p3EMz loses the most ELO on Mirage: −239 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.98 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 30%
0.67 better than 25%
78.0 better than 43%
0.91 better than 19%
47% of 181 duels better than 31%
30% of 20 situations better than 29%
Mirage20
25% better than 1%
0.63 better than 11%
73.3 better than 19%
0.87 better than 11%
42% of 99 duels better than 13%
24% of 17 situations better than 13%
Cache18
56% -
0.74 -
83.0 -
1.00-
49% of 103 duels -
31% of 13 situations -
Inferno17
53% better than 56%
0.79 better than 84%
89.3 better than 91%
1.07 better than 76%
53% of 86 duels better than 66%
50% of 10 situations better than 79%
Anubis12
50% -
0.77 -
88.3 -
1.02-
64% of 47 duels -
57% of 7 situations -
Ancient7
43% -
0.73 -
88.6 -
0.96-
48% of 29 duels -
75% of 4 situations -
Nuke4
50% -
0.51 -
63.7 -
0.68-
36% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p3EMz plays

Across 120 matches p3EMz averages K/R 0.70, ADR 80.7 and a rating of 0.95. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 37 of 120 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 0 aces. p3EMz loses the most ELO on Mirage (−239 ELO, win rate 25%). Got weaker: ELO −170. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 80.9, Headshots at 42%, Win rate at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.