p1skk

Russia
151 matches tracked 109 matches in 30 days
Last updated:

How does p1skk play?

Rating 1.02 (from 130 matches) K/R 0.77 ADR 82.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 6%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.2
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 66%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 23x 4K, 0 aces in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, ADR −9.8, Win rate −13 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −180 ELO
30 matches · 37% win rate
In match 4 of the day −172 ELO
20 matches · 35% win rate
On Fridays −363 ELO, win rate 15%

p1skk loses the most ELO in match 2 of the day: −180 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 76%
0.75 better than 63%
81.0 better than 60%
1.00 right on the average
50% of 189 duels right on the average
33% of 24 situations better than 36%
Dust 236
47% better than 35%
0.76 better than 73%
80.3 better than 58%
1.02 better than 59%
48% of 119 duels better than 36%
19% of 16 situations better than 9%
Anubis31
48% better than 47%
0.81 better than 89%
87.9 better than 89%
1.07 better than 79%
56% of 153 duels better than 78%
37% of 19 situations better than 49%
Nuke18
28% better than 2%
0.77 better than 65%
86.0 better than 75%
0.99-
46% of 39 duels better than 27%
0% of 5 situations better than 1%
Ancient14
36% -
0.72 -
77.7 -
0.96-
59% of 73 duels -
0% of 3 situations -
Cache3
33% -
0.74 -
74.3 -
0.97-
54% of 13 duels -
100% of 1 situations -
Inferno3
0% -
0.87 -
92.0 -
1.22-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p1skk plays

Across 151 matches p1skk averages K/R 0.77 and ADR 82.6; the rating across the 130 rated matches is 1.02. Biggest strength: Headshot rate at 54%, better than 88% of level 7 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 7 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 44 matches. In 52 of 130 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 130 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. p1skk loses the most ELO in match 2 of the day (−180 ELO, win rate 37%). Things go best from match 5 of the day (+182 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +182 ELO. Got weaker: K/R −0.08, ADR −9.8, Win rate −13 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 109 matches, win rate 45%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.