p1per

IN
On FACEIT since 2019 325 matches tracked 140 matches in 30 days
ELO ▲ 167
2,790
30-day peak: 2,790
Rank SEA ▲ 166 places
#339
#14 in IN
30 days · prev. #505 · best #322
Last updated:

How does p1per play?

Rating 1.04 (from 304 matches) K/R 0.77 ADR 82.8 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

p1per gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by p1per are headshots. 10 percentage points above the level 10 average (51%).

Headshot rate 61%+10 pp better than 95%
AWP share of kills 9%−2 pp better than 50%
K/D 1.03−0.01 better than 46%
Pistol kills per match 3.6
Knife kills 1 in 325 matches

Impact

Average
Damage and big rounds

p1per gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 51x 4K, 5 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

p1per dies in 75 of 100 rounds. 4 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.39+0.09 better than 76%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +543
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 83.0, Headshots at 61%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). 0.03 above the level 10 average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
57 matches · 39% win rate
On Dust 2 −50 ELO
84 matches · 54% win rate
On Fridays +9 ELO, win rate 41%

p1per loses the most ELO in match 1 of the day: −67 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.12 · Cache
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
53% better than 54%
0.77 better than 63%
84.5 better than 69%
1.04 on par
51% of 539 duels better than 46%
37% of 38 situations better than 46%
Dust 284
54% better than 57%
0.74 on par
79.3 better than 41%
1.02 better than 43%
56% of 358 duels better than 75%
50% of 40 situations better than 82%
Ancient47
47% better than 30%
0.83 better than 86%
88.2 better than 81%
1.12 better than 78%
52% of 204 duels on par
56% of 16 situations better than 86%
Anubis37
51% better than 44%
0.76 better than 58%
82.1 better than 56%
1.04 on par
52% of 178 duels on par
33% of 21 situations better than 36%
Inferno23
57% better than 58%
0.66 better than 13%
74.0 better than 12%
0.85 better than 2%
49% of 92 duels better than 34%
40% of 15 situations on par
Cache19
32% -
0.85 -
89.2 -
1.17-
53% of 83 duels -
25% of 12 situations -
Nuke11
73% -
0.78 -
80.8 -
1.03-
53% of 70 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p1per plays

Across 325 matches p1per averages K/R 0.77 and ADR 82.8; the rating across the 304 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 95% of level 10 players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 players. Averages 17.2 kills per match with 61% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 124 of 304 matches the rating was 1.10 or higher (41%), in 107 it was below 0.90. In 297 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. p1per loses the most ELO in match 1 of the day (−67 ELO, win rate 39%). Things go best on Mirage (+168 ELO, win rate 53%). Match no. 2 of the day goes best: 63% win rate, +119 ELO. Improved over the last three months: ELO +543. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 83.0, Headshots at 61%. Last 30 days: 140 matches, win rate 49%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.