p1nkau-

Venezuela
41 matches tracked
Last updated:

How does p1nkau- play?

Rating 1.13 K/R 0.83 ADR 94.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 37% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
Multi-killsEntryDamage
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.11+0.07 · Ø 1.04 better than 74%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 60%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 6%
Deaths per round 75%+4 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +5 pp, Win rate +17 pp, ELO +301
= Stayed the same
K/R at 0.83, Rating at 1.12, ADR at 96.1
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

Soon this shows where p1nkau- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 54 · Mirage
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 9%
0.89 better than 94%
103.2 better than 99%
1.21 better than 91%
53% of 105 duels better than 59%
13% of 8 situations better than 3%
Anubis9
33% -
0.83 -
94.8 -
1.12-
51% of 51 duels -
60% of 5 situations -
Ancient6
67% -
0.87 -
94.5 -
1.24-
57% of 42 duels -
0% of 1 situations -
Dust 25
80% -
0.72 -
83.8 -
1.01-
52% of 33 duels -
0% of 1 situations -
Inferno3
33% -
0.54 -
63.5 -
0.68-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How p1nkau- plays

Across 41 matches p1nkau- averages K/R 0.83, ADR 94.7 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 20.3 kills per match with 61% headshots. In 24 of 41 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Headshots +5 pp, Win rate +17 pp, ELO +301. Unchanged in recent months: K/R at 0.83, Rating at 1.12, ADR at 96.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.