p1le666

Antarctica
196 matches tracked 68 matches in 30 days
Last updated:

How does p1le666 play?

Rating 0.94 (from 172 matches) K/R 0.68 ADR 76.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 2.5
Knife kills 1 in 196 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 26x 4K, 0 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 3%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 11%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.08, ADR +9.1, Headshots +2 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.60). Just below the average (0.71).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
32 matches · 34% win rate
On Ancient −57 ELO
41 matches · 44% win rate
Between 18:00 and 24:00 −101 ELO, win rate 40%
On Sundays ±0 ELO, win rate 30%

p1le666 loses the most ELO in match 3 of the day: −70 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 43%
0.69 better than 33%
77.8 better than 42%
0.95 better than 30%
45% of 280 duels better than 22%
41% of 17 situations better than 60%
Ancient41
44% better than 31%
0.67 better than 21%
74.3 better than 21%
0.91 better than 20%
48% of 161 duels better than 34%
62% of 13 situations better than 94%
Anubis37
51% better than 53%
0.66 better than 21%
77.7 better than 40%
0.94 better than 27%
51% of 140 duels better than 55%
42% of 12 situations better than 57%
Nuke20
60% better than 70%
0.75 right on the average
80.7 better than 45%
1.05 better than 52%
47% of 103 duels better than 24%
45% of 11 situations better than 62%
Inferno16
31% better than 3%
0.70 better than 44%
73.4 better than 23%
0.95-
54% of 63 duels better than 68%
60% of 5 situations better than 90%
Cache9
33% -
0.67 -
77.2 -
0.88-
55% of 33 duels -
33% of 3 situations -
Dust 27
14% -
0.61 -
68.8 -
0.80-
51% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p1le666 plays

Across 196 matches p1le666 averages K/R 0.68 and ADR 76.5; the rating across the 172 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 8 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 46 of 172 matches the rating was 1.10 or higher (27%), in 88 it was below 0.90. In 152 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. p1le666 loses the most ELO in match 3 of the day (−70 ELO, win rate 34%). Things go best on Mirage (+33 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, −5 ELO. Improved over the last three months: K/R +0.10, Rating +0.08, ADR +9.1, Headshots +2 pp, Win rate +4 pp. Last 30 days: 68 matches, win rate 51%, net ELO −178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.