p-_p

Switzerland
On FACEIT since 2024 66 matches tracked
Last updated:

How does p-_p play?

Rating 1.10 K/R 0.72 ADR 77.6 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (0.97).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.14+0.17 · Ø 0.97 better than 91%
Pistol kills per match 2.5
Knife kills 1 in 66 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 63%−10 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
Whether p-_p is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.61
JulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.19 · Cache

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 37%
0.74 better than 57%
78.9 better than 46%
1.15 better than 89%
54% of 94 duels better than 72%
50% of 8 situations better than 81%
Anubis16
56% better than 67%
0.70 better than 38%
71.4 better than 11%
1.06 better than 71%
56% of 64 duels better than 80%
38% of 13 situations better than 46%
Cache11
45% -
0.71 -
79.8 -
1.09-
56% of 57 duels -
55% of 11 situations -
Ancient8
50% -
0.62 -
65.6 -
0.97-
64% of 28 duels -
60% of 5 situations -
Nuke5
60% -
0.85 -
93.5 -
1.18-
50% of 24 duels -
100% of 2 situations -
Dust 24
50% -
0.85 -
94.7 -
1.26-
64% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p-_p plays

Across 66 matches p-_p averages K/R 0.72, ADR 77.6 and a rating of 1.10. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 8 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 30 of 66 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.