ozzu

Ukraine
On FACEIT since 2022 220 matches tracked 60 matches in 30 days
ELO ▲ 110
2,201
30-day peak: 2,271
Rank EU
#134,882
Ukraine #5,389 in Ukraine
Last updated:

How does ozzu play?

Rating 1.13 K/R 0.78 ADR 81.3 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 2.5
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 34x 4K, 6 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +250
= Stayed the same
K/R at 0.77, ADR at 80.7, Win rate at 53%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −195 ELO
41 matches · 32% win rate
On Anubis −24 ELO
31 matches · 48% win rate
Between 0:00 and 6:00 +33 ELO, win rate 40%
On Thursdays −27 ELO, win rate 45%

ozzu loses the most ELO on Ancient: −195 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 63%
0.76 better than 60%
79.3 better than 41%
1.12 better than 77%
55% of 238 duels better than 71%
37% of 41 situations better than 49%
Mirage61
64% better than 90%
0.84 better than 88%
86.6 better than 79%
1.22 better than 93%
57% of 248 duels better than 83%
42% of 36 situations better than 60%
Ancient41
32% better than 4%
0.73 better than 43%
76.1 better than 22%
1.01 better than 42%
51% of 154 duels right on the average
33% of 24 situations better than 37%
Anubis31
48% better than 37%
0.78 better than 71%
82.4 better than 59%
1.13 better than 83%
57% of 139 duels better than 81%
43% of 28 situations better than 66%
Inferno12
33% -
0.82 -
83.5 -
1.16-
58% of 45 duels -
38% of 8 situations -
Nuke11
91% -
0.79 -
79.0 -
1.12-
58% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ozzu plays

Across 220 matches ozzu averages K/R 0.78, ADR 81.3 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 123 of 220 matches the rating was 1.10 or higher (56%), in 55 it was below 0.90. In 150 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. ozzu loses the most ELO on Ancient (−195 ELO, win rate 32%). Things go best on Dust 2 (+107 ELO, win rate 55%). From match no. 5 of the day on, things go best: 61% win rate, +68 ELO. Improved over the last three months: Headshots +4 pp, ELO +250. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.77, ADR at 80.7, Win rate at 53%. Last 30 days: 60 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.