ozwld

Venezuela
254 matches tracked 54 matches in 30 days
ELO ▲ 315
2,126
30-day peak: 2,126
Rank EU
#165,070
Venezuela #147 in Venezuela
Last updated:

How does ozwld play?

Rating 0.92 K/R 0.68 ADR 78.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 254 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 19%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 21x 4K, 0 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.0, Headshots +4 pp, Win rate +11 pp, ELO +427
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
74 matches · 46% win rate
In match 4 of the day −33 ELO
41 matches · 34% win rate
Between 18:00 and 24:00 +54 ELO, win rate 47%

ozwld loses the most ELO on Dust 2: −72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
46% better than 32%
0.68 better than 24%
79.9 better than 49%
0.95 better than 25%
44% of 353 duels better than 17%
31% of 36 situations better than 31%
Mirage46
54% better than 60%
0.69 better than 27%
78.8 better than 43%
0.94 better than 21%
57% of 220 duels better than 83%
47% of 32 situations better than 76%
Inferno40
43% better than 19%
0.68 better than 24%
78.4 better than 37%
0.93 better than 16%
48% of 196 duels better than 29%
27% of 15 situations better than 26%
Ancient36
50% better than 42%
0.65 better than 12%
77.0 better than 30%
0.87 better than 7%
40% of 209 duels better than 5%
53% of 15 situations better than 87%
Anubis30
63% better than 83%
0.67 better than 17%
78.7 better than 37%
0.89 better than 7%
49% of 150 duels better than 38%
43% of 7 situations better than 64%
Cache19
63% -
0.66 -
74.2 -
0.93-
48% of 84 duels -
38% of 8 situations -
Nuke8
75% -
0.69 -
75.8 -
0.96-
49% of 49 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ozwld plays

Across 254 matches ozwld averages K/R 0.68, ADR 78.3 and a rating of 0.92. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 39% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 70 of 254 matches the rating was 1.10 or higher (28%), in 130 it was below 0.90. In 191 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. ozwld loses the most ELO on Dust 2 (−72 ELO, win rate 46%). Things go best on Anubis (+76 ELO, win rate 63%). Match no. 1 of the day goes best: 68% win rate, +9 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.0, Headshots +4 pp, Win rate +11 pp, ELO +427. Last 30 days: 54 matches, win rate 61%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.