oz1k

Russia
On FACEIT since 2017 226 matches tracked 87 matches in 30 days
ELO ▲ 302
3,691
30-day peak: 3,700
Rank EU ▲ 159 places
#430
RU #139 in RU
30 days · prev. #589 · best #413
Last updated:

How does oz1k play?

Rating 1.19 (from 176 matches) K/R 0.83 ADR 88.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+2 pp · Ø 24% better than 69%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 84%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.25+0.12 · Ø 1.13 better than 75%
Pistol kills per match 2.7
Knife kills 6 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (14.6%).

2K rounds 16.6%+2.0 pp · Ø 14.6% better than 88%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 45%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 20x 4K, 6 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 27%−6 pp · Ø 33% better than 10%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 32%
Enemies flashed per round 0.36+0.03 · Ø 0.33 better than 55%
Deaths per round 66%−4 pp · Ø 70% better than 79%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp
= Stayed the same
K/R at 0.82
▼ Got worse
ADR −6.4, ELO −76

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.82 (at the start 0.85). Slightly above the average (0.79).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
31 matches · 74% win rate
From match 5 of the day +4 ELO
30 matches · 63% win rate
On Mondays −77 ELO, win rate 58%

oz1k loses the most ELO on Anubis: −69 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 15 wins in a row · Mirage
  3. Highest rating in a match: 2.60 · Inferno
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
77% better than 97%
0.85 better than 70%
89.7 better than 67%
1.20 better than 70%
49% of 217 duels better than 16%
42% of 36 situations better than 58%
Ancient40
63% better than 68%
0.79 better than 46%
85.9 right on the average
1.09 better than 39%
48% of 139 duels better than 14%
33% of 12 situations better than 35%
Dust 239
69% better than 85%
0.81 better than 54%
86.8 better than 53%
1.21 better than 70%
63% of 133 duels better than 84%
33% of 12 situations better than 30%
Anubis31
74% better than 91%
0.82 better than 64%
89.5 better than 73%
1.28 better than 88%
51% of 80 duels better than 29%
60% of 10 situations better than 88%
Cache14
50% -
0.77 -
84.5 -
1.11-
45% of 58 duels -
36% of 11 situations -
Inferno11
73% -
0.86 -
85.6 -
1.27-
50% of 40 duels -
50% of 4 situations -
Nuke4
50% -
0.69 -
76.6 -
0.90-
71% of 7 duels -
100% of 1 situations -
Vertigo3
33% -
1.10 -
109.7 -
1.51-
80% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oz1k plays

Across 226 matches oz1k averages K/R 0.83 and ADR 88.3; the rating across the 176 rated matches is 1.19. Biggest strength: Headshot rate at 61%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 10% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 61% headshots. The strongest map is Mirage with a 77% win rate in 82 matches. In 105 of 176 matches the rating was 1.10 or higher (60%), in 35 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.23. oz1k loses the most ELO on Anubis (−69 ELO, win rate 74%). Things go best on Mirage (+145 ELO, win rate 77%). Match no. 1 of the day goes best: 75% win rate, +34 ELO. Improved over the last three months: Headshots +5 pp, Win rate +10 pp. Got weaker: ADR −6.4, ELO −76. Unchanged in recent months: K/R at 0.82. Last 30 days: 87 matches, win rate 67%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.