oyun

Kazakhstan
On FACEIT since 2025 174 matches tracked 14 matches in 30 days
Last updated:

How does oyun play?

Rating 0.97 K/R 0.68 ADR 74.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 3.3
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 25x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,266
▼ Got worse
K/R −0.09, Rating −0.18, ADR −10.1, Win rate −34 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
23 matches · 52% win rate
On Mirage −1 ELO
60 matches · 53% win rate
Between 12:00 and 18:00 +1 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 26%

oyun loses the most ELO on Anubis: −43 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 56%
0.67 better than 17%
73.0 better than 13%
0.95 better than 22%
53% of 251 duels better than 60%
34% of 38 situations better than 40%
Ancient37
46% better than 27%
0.70 better than 26%
77.2 better than 23%
1.00 better than 37%
49% of 148 duels better than 34%
52% of 23 situations better than 82%
Dust 234
47% better than 30%
0.68 better than 20%
73.7 better than 14%
0.96 better than 23%
47% of 139 duels better than 24%
48% of 21 situations better than 74%
Anubis23
52% better than 48%
0.77 better than 64%
79.1 better than 40%
1.06 better than 57%
64% of 69 duels better than 95%
37% of 19 situations right on the average
Inferno10
30% -
0.59 -
69.7 -
0.82-
47% of 38 duels -
40% of 5 situations -
Nuke6
33% -
0.61 -
70.5 -
0.86-
50% of 16 duels -
0% of 2 situations -
Cache4
50% -
0.59 -
61.7 -
0.91-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oyun plays

Across 174 matches oyun averages K/R 0.68, ADR 74.4 and a rating of 0.97. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · all ELO ranges players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 53% win rate in 60 matches. In 56 of 174 matches the rating was 1.10 or higher (32%), in 84 it was below 0.90. In 127 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. oyun loses the most ELO on Anubis (−43 ELO, win rate 52%). Things go best on Ancient (+23 ELO, win rate 46%). Match no. 1 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.18, ADR −10.1, Win rate −34 pp. Unchanged in recent months: ELO at 2,266. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.