oyesil-

Turkey
On FACEIT since 2020 167 matches tracked 33 matches in 30 days
ELO ▲ 288
3,309
30-day peak: 3,309
Rank EU ▲ 1,167 places
#2,376
Turkey #58 in Turkey
30 days · prev. #3,543 · best #2,283
Last updated:

How does oyesil- play?

Rating 1.08 K/R 0.77 ADR 82.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.6
Knife kills 5 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +23 pp
= Stayed the same
K/R at 0.77, ADR at 82.5, Headshots at 61%
▼ Got worse
ELO −195

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
53 matches · 53% win rate
On Mondays −34 ELO, win rate 47%

oyesil- loses the most ELO on Dust 2: −82 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Highest rating in a match: 2.41 · Cache
  3. Most kills in a match: 34 · Overpass

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 43%
0.73 better than 36%
80.5 better than 42%
1.02 better than 31%
49% of 217 duels better than 30%
41% of 27 situations better than 55%
Anubis30
60% better than 67%
0.81 better than 75%
86.0 better than 72%
1.16 better than 79%
59% of 130 duels better than 83%
55% of 20 situations better than 85%
Mirage23
57% better than 60%
0.72 better than 30%
76.0 better than 19%
0.96 better than 16%
47% of 97 duels better than 19%
50% of 10 situations better than 82%
Nuke23
48% better than 23%
0.79 better than 60%
82.0 better than 47%
1.09 better than 53%
49% of 69 duels better than 26%
21% of 14 situations better than 13%
Inferno18
56% better than 31%
0.76 better than 40%
88.9 better than 67%
1.09 better than 41%
50% of 92 duels better than 20%
38% of 8 situations better than 47%
Cache15
80% better than 96%
0.79 right on the average
80.5 better than 27%
1.15 better than 58%
44% of 52 duels better than 7%
44% of 9 situations better than 66%
Ancient4
50% -
0.89 -
96.4 -
1.21-
50% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oyesil- plays

Across 167 matches oyesil- averages K/R 0.77, ADR 82.6 and a rating of 1.08. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 78 of 167 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 88 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. oyesil- loses the most ELO on Dust 2 (−82 ELO, win rate 53%). Things go best on Mirage (+151 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +93 ELO. Improved over the last three months: Rating +0.05, Win rate +23 pp. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.77, ADR at 82.5, Headshots at 61%. Last 30 days: 33 matches, win rate 73%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.