owhite6

Greece
On FACEIT since 2018 147 matches tracked 113 matches in 30 days
ELO ▲ 732
2,611
30-day peak: 2,688
Rank OCE ▼ 35 places
#195
Greece #1 in Greece
30 days · prev. #160 · best #127
Last updated:

How does owhite6 play?

Rating 1.23 K/R 0.88 ADR 92.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 147 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 46x 4K, 11 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether owhite6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +22 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 +34 ELO, win rate 58%
On Sundays +60 ELO, win rate 59%

owhite6 loses the most ELO in match 3 of the day: +22 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Cache
  3. Longest win streak: 14 wins in a row · Cache
  4. Most kills in a match: 49 · Ancient
  5. Highest rating in a match: 3.16 · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 78%
0.88 better than 92%
92.0 better than 89%
1.23 better than 91%
54% of 261 duels better than 63%
23% of 30 situations better than 12%
Ancient28
68% better than 91%
0.86 better than 91%
88.5 better than 80%
1.22 better than 92%
57% of 107 duels better than 77%
65% of 23 situations better than 95%
Inferno21
71% better than 87%
0.86 better than 81%
91.7 better than 77%
1.20 better than 76%
64% of 85 duels better than 92%
50% of 4 situations better than 80%
Cache16
69% -
0.88 -
91.4 -
1.24-
55% of 73 duels -
50% of 10 situations -
Dust 214
71% -
0.92 -
100.6 -
1.25-
67% of 61 duels -
29% of 7 situations -
Anubis6
67% -
0.92 -
95.6 -
1.32-
65% of 31 duels -
33% of 3 situations -
Nuke4
75% -
0.92 -
97.4 -
1.25-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How owhite6 plays

Across 147 matches owhite6 averages K/R 0.88, ADR 92.2 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 86 of 147 matches the rating was 1.10 or higher (59%), in 32 it was below 0.90. In 147 matches with detailed stats: 46 4Ks and 11 aces. owhite6 loses the most ELO in match 3 of the day (+22 ELO, win rate 59%). Things go best in match 1 of the day (+121 ELO, win rate 75%). Match no. 1 of the day goes best: 75% win rate, +121 ELO. Last 30 days: 113 matches, win rate 65%, net ELO +437.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.