overdosing

Portugal
On FACEIT since 2023 153 matches tracked 32 matches in 30 days
ELO ▼ 256
2,279
30-day peak: 2,535
Rank EU
#107,084
Portugal #1,697 in Portugal
Last updated:

How does overdosing play?

Rating 1.08 K/R 0.72 ADR 71.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (50%).

Headshot rate 33%−17 pp · Ø 50% better than 1%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.8
Knife kills 6 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 7x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.19, ADR −9.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.66 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
33 matches · 52% win rate
In match 3 of the day −60 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 +60 ELO, win rate 45%
On Tuesdays −90 ELO, win rate 40%

overdosing loses the most ELO on Dust 2: −92 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 24%
0.72 better than 37%
73.1 better than 14%
1.06 better than 57%
71% of 171 duels better than 99%
29% of 41 situations better than 24%
Dust 233
52% right on the average
0.70 better than 30%
68.2 better than 3%
1.08 better than 63%
59% of 108 duels better than 86%
46% of 26 situations better than 74%
Nuke20
70% better than 91%
0.83 better than 77%
78.7 better than 31%
1.30 better than 94%
71% of 77 duels better than 99%
27% of 22 situations better than 19%
Inferno18
50% better than 38%
0.71 better than 33%
71.6 better than 10%
1.08 better than 55%
55% of 76 duels better than 57%
43% of 14 situations better than 62%
Ancient17
53% right on the average
0.67 better than 14%
68.7 better than 3%
0.97 better than 27%
48% of 46 duels better than 29%
26% of 19 situations better than 21%
Cache11
55% -
0.69 -
65.5 -
1.03-
62% of 37 duels -
17% of 6 situations -
Anubis4
25% -
0.60 -
66.1 -
0.87-
53% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How overdosing plays

Across 153 matches overdosing averages K/R 0.72, ADR 71.3 and a rating of 1.08. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 33% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 66 of 153 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. overdosing loses the most ELO on Dust 2 (−92 ELO, win rate 52%). Things go best on Nuke (+120 ELO, win rate 70%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +153. Got weaker: K/R −0.14, Rating −0.19, ADR −9.9. Last 30 days: 32 matches, win rate 41%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.