over4dead

Russia
On FACEIT since 2020 185 matches tracked 52 matches in 30 days
ELO ▼ 84
2,671
30-day peak: 2,755
Rank EU
#28,631
Russia #8,299 in Russia
Last updated:

How does over4dead play?

Rating 1.21 (from 145 matches) K/R 0.85 ADR 88.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 145 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.8
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 99%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 24x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +12.8
= Stayed the same
Headshots at 49%, Win rate at 48%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
49 matches · 45% win rate
In match 4 of the day −25 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 +5 ELO, win rate 37%
On Fridays ±0 ELO, win rate 36%

over4dead loses the most ELO on Dust 2: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 50 · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 20%
0.86 better than 89%
89.8 better than 85%
1.25 better than 93%
62% of 281 duels better than 94%
29% of 63 situations better than 20%
Dust 249
45% better than 24%
0.86 better than 89%
89.2 better than 82%
1.21 better than 89%
62% of 164 duels better than 93%
32% of 34 situations better than 32%
Anubis25
48% better than 34%
0.84 better than 87%
88.7 better than 84%
1.18 better than 87%
62% of 58 duels better than 94%
33% of 15 situations better than 35%
Ancient15
27% better than 1%
0.81 better than 75%
85.7 better than 65%
0.98-
54% of 46 duels better than 59%
20% of 5 situations better than 10%
Nuke15
87% better than 99%
0.82 better than 73%
81.6 better than 44%
1.16-
56% of 59 duels better than 67%
25% of 8 situations better than 16%
Cache3
67% -
1.06 -
106.4 -
1.54-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How over4dead plays

Across 184 matches over4dead averages K/R 0.85 and ADR 88.9; the rating across the 145 rated matches is 1.21. Biggest strength: 3K rounds at 6.9%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Nuke with a 87% win rate in 15 matches. In 84 of 145 matches the rating was 1.10 or higher (58%), in 30 it was below 0.90. In 90 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. over4dead loses the most ELO on Dust 2 (−47 ELO, win rate 45%). Things go best on Mirage (+69 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, +9 ELO. Improved over the last three months: K/R +0.14, Rating +0.21, ADR +12.8. Got weaker: ELO −148. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 52 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.