outsider-

Ukraine
141 matches tracked
Last updated:

How does outsider- play?

Rating 0.94 (from 82 matches) K/R 0.67 ADR 69.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 33%+22 pp better than 97%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 141 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 2.8%−1.3 pp better than 5%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 6x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 69.5, Headshots at 45%
▼ Got worse
Win rate −8 pp, ELO −282

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
22 matches · 32% wins
In match 3 of the day +25 ELO
23 matches · 43% wins
Between 12:00 and 18:00 −5 ELO, win rate 44%
On Saturdays −68 ELO, win rate 42%

outsider- loses the most ELO on Dust 2: −81 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
57% better than 64%
0.63 better than 6%
66.2 better than 1%
0.85 better than 3%
49% of 177 duels better than 33%
33% of 27 situations better than 37%
Mirage28
39% better than 9%
0.69 better than 24%
70.2 better than 6%
0.99 better than 34%
49% of 114 duels better than 34%
64% of 11 situations better than 97%
Inferno25
60% better than 67%
0.71 better than 29%
73.3 better than 11%
1.06-
58% of 122 duels better than 75%
77% of 13 situations better than 98%
Dust 222
32% better than 4%
0.68 better than 21%
74.4 better than 16%
0.98 better than 30%
56% of 95 duels better than 75%
33% of 9 situations better than 36%
Anubis11
45% -
0.60 -
62.8 -
0.79-
44% of 52 duels -
43% of 7 situations -
Cache6
67% -
0.76 -
77.8 -
1.00-
61% of 28 duels -
50% of 4 situations -
Overpass3
67% -
0.66 -
70.2 -
-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How outsider- plays

Across 141 matches outsider- averages K/R 0.67 and ADR 69.8; the rating across the 82 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. Most room to improve: Damage per round (ADR) at 69.8. That is better than only 2% of players on level 10. On average 14.0 kills per match, 44% of them headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 24 of 82 matches the rating was 1.10 or higher (29%), in 40 it was below 0.90. In 78 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. outsider- loses the most ELO on Dust 2 (−81 ELO, win rate 32%). Things go best on Ancient (+40 ELO, win rate 57%). Got weaker: Win rate −8 pp, ELO −282. Unchanged in recent months: K/R at 0.66, ADR at 69.5, Headshots at 45%. Last 30 days: 1 matches, win rate 0%, ELO balance −40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.