otuka1

Japan
On FACEIT since 2023 170 matches tracked
Last updated:

How does otuka1 play?

Rating 0.96 K/R 0.69 ADR 73.3 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.4
Knife kills 1 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.4
▼ Got worse
ELO −118

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
35 matches · 46% win rate
On Ancient −30 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 −30 ELO, win rate 39%
On Saturdays +5 ELO, win rate 41%

otuka1 loses the most ELO on Dust 2: −150 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
42% better than 12%
0.68 better than 19%
72.9 better than 12%
0.94 better than 16%
45% of 307 duels better than 15%
30% of 47 situations better than 23%
Anubis37
59% better than 70%
0.66 better than 12%
70.8 better than 5%
0.94 better than 16%
49% of 169 duels better than 31%
45% of 29 situations better than 66%
Dust 235
46% better than 27%
0.69 better than 23%
75.1 better than 19%
0.96 better than 20%
52% of 137 duels right on the average
38% of 13 situations right on the average
Ancient20
55% better than 55%
0.79 better than 65%
78.3 better than 28%
1.11 better than 69%
58% of 98 duels better than 79%
53% of 17 situations better than 84%
Nuke6
33% -
0.73 -
80.8 -
0.99-
67% of 33 duels -
40% of 5 situations -
Cache4
25% -
0.52 -
58.8 -
0.79-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How otuka1 plays

Across 170 matches otuka1 averages K/R 0.69, ADR 73.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 54 of 170 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. otuka1 loses the most ELO on Dust 2 (−150 ELO, win rate 46%). Things go best on Mirage (+11 ELO, win rate 42%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Got weaker: ELO −118. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.