otterex

USA
177 matches tracked 39 matches in 30 days
ELO ▼ 95
2,248
30-day peak: 2,365
Rank NA ▲ 425 places
#3,556 #2,256 in US
30 days · before #3,981 · best #3,427
Last updated:

How does otterex play?

Rating 0.96 (from 61 matches) K/R 0.80 ADR 85.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 8%−3 pp better than 46%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.3
Knife kills 3 in 177 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 20x 4K, 6 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +10 pp
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.09, ADR −5.5, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
29 matches · 34% wins
On Dust 2 −56 ELO
43 matches · 47% wins
On Thursdays −79 ELO, win rate 26%

otterex loses the most ELO in match 3 of the day: −105 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 54%
0.85 better than 90%
90.5 better than 88%
0.98 better than 32%
57% of 392 duels better than 80%
41% of 29 situations better than 59%
Dust 243
47% better than 32%
0.76 better than 60%
79.8 better than 45%
0.98 better than 30%
56% of 222 duels better than 75%
19% of 16 situations better than 9%
Anubis21
52% better than 48%
0.74 level
79.9 better than 44%
0.97-
52% of 119 duels better than 53%
47% of 15 situations better than 72%
Cache16
38% -
0.91 -
94.6 -
0.78-
52% of 92 duels -
25% of 8 situations -
Inferno12
33% -
0.82 -
90.0 -
0.93-
57% of 63 duels -
29% of 7 situations -
Nuke11
27% -
0.73 -
78.1 -
0.97-
49% of 63 duels -
0% of 1 situations -
Ancient9
44% -
0.59 -
69.6 -
1.08-
46% of 50 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How otterex plays

Across 177 matches otterex averages K/R 0.80 and ADR 85.2; the rating across the 61 rated matches is 0.96. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 17.5 kills per match, 59% of them headshots. The strongest map is Mirage with a 53% win rate in 64 matches. In 16 of 61 matches the rating was 1.10 or higher (26%), in 26 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. otterex loses the most ELO in match 3 of the day (−105 ELO, win rate 34%). Things go best from match 5 of the day (+13 ELO, win rate 52%). Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.09, ADR −5.5, ELO −105. Unchanged in recent months: Win rate at 46%. Last 30 days: 39 matches, win rate 38%, ELO balance −134.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.