otaku666

GE
On FACEIT since 2024 399 matches tracked 115 matches in 30 days
ELO ▼ 14
3,468
30-day peak: 3,487
Rank EU ▲ 226 places
#1,123 #5 in GE
30 days · before #1,349 · best #1,079
Last updated:

How does otaku666 play?

Rating 1.14 (from 340 matches) K/R 0.80 ADR 83.3 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 11%
AWP share of kills 33%+22 pp better than 97%
K/D 1.18+0.14 better than 88%
Pistol kills per match 2.9
Knife kills 9 in 399 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 60x 4K, 4 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.1−2.0 better than 4%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +493
= Stayed the same
K/R at 0.80, ADR at 82.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82).

Patterns

From the last 399 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −285 ELO
73 matches · 47% wins
On Cache −146 ELO
32 matches · 38% wins
Between 6:00 and 12:00 +19 ELO, win rate 42%
On Fridays +84 ELO, win rate 45%

otaku666 loses the most ELO in match 1 of the day: −285 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.90 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
53% better than 53%
0.81 better than 80%
85.8 better than 73%
1.14 better than 79%
59% of 669 duels better than 87%
29% of 76 situations better than 25%
Ancient109
55% better than 55%
0.78 better than 68%
80.7 better than 46%
1.10 better than 74%
54% of 440 duels better than 62%
41% of 69 situations better than 57%
Anubis89
66% better than 86%
0.81 better than 80%
81.8 better than 55%
1.16 better than 86%
59% of 377 duels better than 84%
39% of 56 situations level
Cache32
38% -
0.78 -
81.6 -
1.14-
63% of 153 duels -
41% of 22 situations -
Inferno16
44% better than 21%
0.83 better than 81%
86.4 better than 69%
1.27-
60% of 73 duels better than 83%
20% of 10 situations better than 15%
Mirage16
38% better than 7%
0.83 better than 84%
86.4 better than 76%
1.18 better than 87%
54% of 76 duels better than 64%
36% of 11 situations better than 43%
Nuke16
31% better than 1%
0.85 better than 87%
86.2 better than 73%
1.17-
65% of 82 duels better than 96%
21% of 14 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How otaku666 plays

Across 399 matches otaku666 averages K/R 0.80 and ADR 83.3; the rating across the 340 rated matches is 1.14. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 17.6 kills per match, 42% of them headshots. The strongest map is Anubis with a 66% win rate in 89 matches. In 180 of 340 matches the rating was 1.10 or higher (53%), in 78 it was below 0.90. In 337 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. otaku666 loses the most ELO in match 1 of the day (−285 ELO, win rate 47%). Things go best on Anubis (+228 ELO, win rate 66%). Improved over the last three months: Win rate +9 pp, ELO +493. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 82.8. Last 30 days: 115 matches, win rate 47%, ELO balance −191.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.