osumuwii

Russia
On FACEIT since 2021 51 matches tracked 30 matches in 30 days
Last updated:

How does osumuwii play?

Rating 0.91 K/R 0.66 ADR 73.2 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.88−0.16 · Ø 1.04 better than 4%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.5%).

2K rounds 10.0%−3.5 pp · Ø 13.5% better than 1%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 1 ace in 30 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +7 pp, ELO +82
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.10, ADR −5.0, Win rate −18 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.42 · Dust 2

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
75% better than 99%
0.66 better than 12%
75.7 better than 22%
0.94 better than 17%
44% of 84 duels better than 12%
40% of 5 situations better than 58%
Dust 214
57% -
0.69 -
75.4 -
0.98-
49% of 73 duels -
63% of 8 situations -
Anubis9
33% -
0.69 -
72.1 -
0.91-
59% of 34 duels -
50% of 4 situations -
Ancient4
75% -
0.58 -
65.4 -
0.78-
41% of 17 duels -
0% of 1 situations -
Cache3
33% -
0.56 -
68.3 -
0.72-
43% of 14 duels -
67% of 3 situations -
Inferno3
67% -
0.69 -
71.7 -
0.96-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How osumuwii plays

Across 51 matches osumuwii averages K/R 0.66, ADR 73.2 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · all ELO ranges players. Averages 14.6 kills per match with 37% headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 14 of 51 matches the rating was 1.10 or higher (27%), in 25 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Headshots +7 pp, ELO +82. Got weaker: K/R −0.04, Rating −0.10, ADR −5.0, Win rate −18 pp. Last 30 days: 30 matches, win rate 53%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.