ospanzee

Kazakhstan
On FACEIT since 2023 169 matches tracked 85 matches in 30 days
ELO ▲ 530
2,504
30-day peak: 2,504
Rank EU
#52,245
Kazakhstan #1,819 in Kazakhstan
Last updated:

How does ospanzee play?

Rating 1.08 (from 126 matches) K/R 0.72 ADR 76.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Zeus kills7 in 169 matches
Knife kills 13 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 24x 4K, 3 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.17, Rating +0.26, ADR +18.7, Win rate +9 pp
= Stayed the same
Headshots at 57%
▼ Got worse
ELO −288

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.78 (at the start 0.61). Slightly above the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
22 matches · 45% win rate
On Mirage −22 ELO
69 matches · 55% win rate
Between 0:00 and 6:00 −72 ELO, win rate 48%
On Sundays +53 ELO, win rate 36%

ospanzee loses the most ELO in match 4 of the day: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 58%
0.69 better than 22%
74.6 better than 16%
1.05 right on the average
54% of 153 duels better than 63%
35% of 31 situations better than 40%
Dust 240
50% better than 41%
0.70 better than 27%
73.4 better than 13%
1.04 better than 48%
55% of 62 duels better than 68%
25% of 20 situations better than 15%
Ancient19
63% better than 82%
0.82 better than 79%
81.9 better than 49%
1.30-
57% of 58 duels better than 77%
31% of 13 situations better than 32%
Anubis15
53% right on the average
0.75 right on the average
77.6 better than 26%
1.16-
35% of 26 duels better than 1%
33% of 9 situations better than 36%
Inferno14
57% -
0.77 -
84.0 -
1.15-
59% of 39 duels -
36% of 11 situations -
Nuke7
29% -
0.67 -
76.1 -
0.93-
53% of 15 duels -
33% of 9 situations -
Overpass3
67% -
0.69 -
76.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ospanzee plays

Across 169 matches ospanzee averages K/R 0.72 and ADR 76.0; the rating across the 126 rated matches is 1.08. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 56 of 126 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 105 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. ospanzee loses the most ELO in match 4 of the day (−24 ELO, win rate 45%). Things go best on Dust 2 (+27 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.17, Rating +0.26, ADR +18.7, Win rate +9 pp. Got weaker: ELO −288. Unchanged in recent months: Headshots at 57%. Last 30 days: 85 matches, win rate 59%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.