oskavskyy

Poland
On FACEIT since 2015 417 matches tracked 115 matches in 30 days
ELO ▼ 266
2,084
30-day peak: 2,350
Rank EU
#189,674
Poland #10,752 in Poland
Last updated:

How does oskavskyy play?

Rating 1.12 K/R 0.81 ADR 85.6 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 417 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 4 in 417 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 79x 4K, 9 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +344
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −102 ELO
51 matches · 47% win rate
On Ancient −32 ELO
63 matches · 44% win rate
On Mondays +54 ELO, win rate 45%

oskavskyy loses the most ELO on Cache: −102 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 48 · Cache

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
55% better than 66%
0.81 better than 81%
86.3 better than 76%
1.12 better than 79%
56% of 676 duels better than 76%
37% of 84 situations better than 47%
Anubis87
52% better than 53%
0.82 better than 85%
84.7 better than 72%
1.14 better than 84%
57% of 420 duels better than 80%
39% of 51 situations better than 51%
Ancient63
44% better than 24%
0.76 better than 58%
82.4 better than 57%
1.04 better than 55%
55% of 291 duels better than 72%
40% of 40 situations better than 59%
Cache51
47% -
0.82 -
86.9 -
1.13-
54% of 270 duels -
33% of 27 situations -
Nuke43
53% better than 41%
0.84 better than 81%
87.2 better than 71%
1.16 better than 79%
57% of 203 duels better than 73%
23% of 31 situations better than 14%
Inferno16
31% better than 4%
0.84 better than 84%
89.6 better than 82%
1.12 better than 69%
53% of 68 duels right on the average
20% of 10 situations better than 13%
Dust 211
27% -
0.78 -
83.2 -
1.06-
39% of 41 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskavskyy plays

Across 417 matches oskavskyy averages K/R 0.81, ADR 85.6 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 146 matches. In 200 of 417 matches the rating was 1.10 or higher (48%), in 127 it was below 0.90. In 358 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: October 2026 at 1.18. oskavskyy loses the most ELO on Cache (−102 ELO, win rate 47%). Things go best on Anubis (+152 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, −86 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +344. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1. Last 30 days: 115 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.