oskartjg

South Korea
On FACEIT since 2025 180 matches tracked
Last updated:

How does oskartjg play?

Rating 1.05 K/R 0.76 ADR 79.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.9
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 35x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether oskartjg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −84 ELO
31 matches · 58% win rate
On Inferno −44 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 +27 ELO, win rate 43%
On Sundays +6 ELO, win rate 38%

oskartjg loses the most ELO on Nuke: −84 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.10 · Vertigo
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
64% better than 90%
0.82 better than 86%
83.6 better than 66%
1.14 better than 87%
55% of 116 duels better than 75%
28% of 25 situations better than 25%
Inferno32
44% better than 24%
0.73 better than 59%
79.5 better than 53%
0.99 better than 47%
52% of 109 duels better than 58%
54% of 13 situations better than 83%
Nuke31
58% better than 61%
0.73 better than 38%
78.1 better than 32%
1.02 better than 41%
47% of 81 duels better than 24%
60% of 15 situations better than 88%
Dust 219
32% better than 4%
0.76 better than 67%
79.4 better than 49%
1.05 better than 63%
55% of 53 duels better than 75%
25% of 16 situations better than 16%
Anubis16
44% better than 30%
0.79 better than 80%
78.2 better than 40%
1.12 better than 86%
60% of 30 duels better than 93%
50% of 18 situations better than 79%
Mirage14
7% -
0.69 -
76.4 -
0.90-
55% of 47 duels -
44% of 9 situations -
Vertigo14
50% -
0.77 -
76.7 -
1.09-
56% of 43 duels -
83% of 6 situations -
Cache10
50% -
0.76 -
74.5 -
1.03-
40% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oskartjg plays

Across 180 matches oskartjg averages K/R 0.76, ADR 79.1 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 17.2 kills per match with 59% headshots. The strongest map is Ancient with a 64% win rate in 42 matches. In 75 of 180 matches the rating was 1.10 or higher (42%), in 63 it was below 0.90. In 180 matches with detailed stats: 35 4Ks and 4 aces. oskartjg loses the most ELO on Nuke (−84 ELO, win rate 58%). Things go best on Ancient (+94 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, −26 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.