osiris666

Russia
On FACEIT since 2024 210 matches tracked 85 matches in 30 days
ELO ▲ 239
2,085
30-day peak: 2,085
Rank EU
#189,567
Russia #49,247 in Russia
Last updated:

How does osiris666 play?

Rating 1.07 (from 160 matches) K/R 0.83 ADR 91.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Knife kills 8 in 210 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 41x 4K, 5 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 0.9−3.3 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.1, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
36 matches · 53% win rate
In match 2 of the day −16 ELO
44 matches · 43% win rate
Between 12:00 and 18:00 −30 ELO, win rate 37%
On Wednesdays +55 ELO, win rate 45%

osiris666 loses the most ELO on Ancient: −63 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 80%
0.84 better than 88%
91.4 better than 91%
1.10 better than 74%
53% of 419 duels better than 61%
34% of 32 situations better than 39%
Dust 242
43% better than 22%
0.80 better than 78%
92.1 better than 91%
0.97 better than 29%
56% of 203 duels better than 75%
15% of 13 situations better than 6%
Ancient36
53% right on the average
0.87 better than 95%
91.9 better than 92%
1.12 better than 79%
50% of 212 duels better than 42%
29% of 17 situations better than 29%
Nuke25
48% better than 28%
0.83 better than 79%
91.9 better than 86%
1.07 better than 56%
56% of 114 duels better than 68%
15% of 13 situations better than 7%
Inferno13
62% -
0.86 -
91.0 -
1.08-
49% of 67 duels -
20% of 5 situations -
Anubis11
27% -
0.73 -
85.6 -
0.89-
58% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How osiris666 plays

Across 210 matches osiris666 averages K/R 0.83 and ADR 91.4; the rating across the 160 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 70 of 160 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 160 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. osiris666 loses the most ELO on Ancient (−63 ELO, win rate 53%). Things go best on Dust 2 (+55 ELO, win rate 43%). Match no. 1 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, ADR −9.1, Win rate −11 pp. Last 30 days: 85 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.