ortemkaaaa

Russia
200 matches tracked 20 matches in 30 days
Last updated:

How does ortemkaaaa play?

Rating 0.97 (from 199 matches) K/R 0.68 ADR 71.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.0
Knife kills 5 in 200 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 14x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 3%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
ADR at 71.0, Headshots at 37%
▼ Got worse
K/R −0.04, Rating −0.06, ELO −156

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
85 matches · 39% win rate
In match 2 of the day −24 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −21 ELO, win rate 42%
On Fridays ±0 ELO, win rate 35%

ortemkaaaa loses the most ELO on Dust 2: −44 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
39% better than 14%
0.67 better than 23%
69.9 better than 8%
0.96 better than 33%
50% of 357 duels better than 47%
48% of 54 situations better than 74%
Anubis38
71% better than 95%
0.69 better than 31%
71.7 better than 12%
1.01 better than 53%
48% of 159 duels better than 34%
27% of 33 situations better than 21%
Inferno22
59% better than 73%
0.76 better than 72%
76.9 better than 37%
1.11 better than 80%
58% of 52 duels better than 83%
32% of 19 situations better than 34%
Cache17
71% -
0.66 -
72.3 -
0.96-
35% of 54 duels -
75% of 8 situations -
Ancient12
67% -
0.61 -
72.0 -
0.81-
45% of 56 duels -
40% of 5 situations -
Mirage12
42% -
0.70 -
71.4 -
0.97-
46% of 48 duels -
42% of 19 situations -
Nuke10
40% -
0.60 -
65.2 -
0.83-
45% of 33 duels -
50% of 8 situations -
Vertigo3
67% -
0.94 -
90.2 -
1.35-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ortemkaaaa plays

Across 200 matches ortemkaaaa averages K/R 0.68 and ADR 71.4; the rating across the 199 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 8 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Anubis with a 71% win rate in 38 matches. In 65 of 199 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 150 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. ortemkaaaa loses the most ELO on Dust 2 (−44 ELO, win rate 39%). Things go best from match 5 of the day (+12 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +12 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.06, ELO −156. Unchanged in recent months: ADR at 71.0, Headshots at 37%. Last 30 days: 20 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.