orrushivet

Kosovo
On FACEIT since 2019 237 matches tracked 63 matches in 30 days
Last updated:

How does orrushivet play?

Rating 1.08 (from 187 matches) K/R 0.77 ADR 83.6 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.4
Knife kills 7 in 237 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 4 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 84.0, Headshots at 59%, Win rate at 53%
▼ Got worse
Rating −0.18

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
65 matches · 52% win rate
From match 5 of the day −30 ELO
45 matches · 44% win rate
On Thursdays −30 ELO, win rate 38%

orrushivet loses the most ELO on Dust 2: −146 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 68%
0.76 better than 54%
83.0 better than 58%
1.05 right on the average
46% of 317 duels better than 18%
40% of 20 situations better than 56%
Dust 265
52% right on the average
0.79 better than 69%
86.3 better than 72%
1.12 better than 72%
49% of 337 duels better than 35%
37% of 27 situations better than 42%
Ancient28
46% better than 28%
0.68 better than 18%
74.9 better than 16%
1.01 better than 37%
48% of 112 duels better than 30%
75% of 8 situations better than 99%
Anubis27
44% better than 19%
0.75 right on the average
81.4 better than 46%
1.01 better than 34%
39% of 93 duels better than 3%
44% of 18 situations better than 65%
Cache21
48% -
0.84 -
90.0 -
1.16-
54% of 124 duels -
58% of 12 situations -
Inferno14
57% -
0.88 -
89.2 -
1.21-
52% of 56 duels -
33% of 6 situations -
Nuke4
75% -
0.59 -
75.2 -
0.54-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How orrushivet plays

Across 237 matches orrushivet averages K/R 0.77 and ADR 83.6; the rating across the 187 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 87 of 187 matches the rating was 1.10 or higher (47%), in 61 it was below 0.90. In 182 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. orrushivet loses the most ELO on Dust 2 (−146 ELO, win rate 52%). Things go best on Mirage (+90 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, +35 ELO. Got weaker: Rating −0.18. Unchanged in recent months: K/R at 0.77, ADR at 84.0, Headshots at 59%, Win rate at 53%. Last 30 days: 63 matches, win rate 46%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.