orkxdxn

Russia
212 matches tracked 58 matches in 30 days
ELO ▲ 17
2,034
30-day peak: 2,173
Rank EU
#219,458
Russia #57,464 in Russia
Last updated:

How does orkxdxn play?

Rating 1.05 (from 193 matches) K/R 0.76 ADR 84.1 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.6
Knife kills 9 in 212 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 37x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.5, Win rate at 52%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
24 matches · 46% win rate
In match 1 of the day +37 ELO
45 matches · 40% win rate
Between 18:00 and 24:00 −63 ELO, win rate 47%
On Fridays −57 ELO, win rate 40%

orkxdxn loses the most ELO on Ancient: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 57%
0.80 better than 77%
85.4 better than 75%
1.07 better than 66%
50% of 377 duels better than 45%
22% of 41 situations better than 12%
Dust 268
53% better than 56%
0.75 better than 55%
84.0 better than 65%
1.06 better than 60%
49% of 342 duels better than 37%
36% of 36 situations better than 47%
Ancient24
46% better than 29%
0.73 better than 43%
82.6 better than 55%
1.02 better than 46%
48% of 109 duels better than 33%
31% of 16 situations better than 32%
Nuke19
58% better than 60%
0.73 better than 35%
80.4 better than 40%
1.01 better than 34%
47% of 77 duels better than 23%
25% of 12 situations better than 16%
Anubis14
43% -
0.79 -
86.6 -
1.08-
61% of 72 duels -
0% of 5 situations -
Inferno12
50% -
0.69 -
81.0 -
0.87-
50% of 56 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How orkxdxn plays

Across 212 matches orkxdxn averages K/R 0.76 and ADR 84.1; the rating across the 193 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 78 of 193 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. orkxdxn loses the most ELO on Ancient (−55 ELO, win rate 46%). Things go best in match 3 of the day (+73 ELO, win rate 76%). Match no. 3 of the day goes best: 76% win rate, +73 ELO. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.5, Win rate at 52%. Last 30 days: 58 matches, win rate 57%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.