oripov_m

UZ
153 matches tracked 69 matches in 30 days
Last updated:

How does oripov_m play?

Rating 0.99 (from 89 matches) K/R 0.70 ADR 76.8 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 89 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 54%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 65%
AWP share of kills 7%−3 pp better than 41%
K/D 0.94−0.07 better than 22%
Pistol kills per match 3.1
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 42%
Rounds with 3K 3.8%−0.2 pp better than 41%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 17x 4K, 2 aces in 89 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.4−1.9 better than 8%
Enemies flashed per round 0.14−0.14 better than 13%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Headshots +9 pp
= Stayed the same
ADR at 78.1
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
40 matches · 55% wins
On Ancient −30 ELO
21 matches · 52% wins
On Tuesdays ±0 ELO, win rate 35%

oripov_m loses the most ELO on Dust 2: −30 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 34 · Overpass
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 52%
0.65 better than 13%
70.9 better than 9%
1.00 better than 44%
49% of 98 duels better than 39%
55% of 11 situations better than 89%
Dust 240
55% better than 64%
0.68 better than 25%
76.1 better than 30%
0.95 better than 26%
50% of 112 duels better than 46%
41% of 17 situations better than 58%
Ancient21
52% level
0.78 better than 71%
85.6 better than 75%
1.12-
51% of 65 duels level
42% of 12 situations better than 64%
Anubis15
60% better than 76%
0.72 better than 43%
80.0 better than 48%
0.96-
49% of 45 duels better than 37%
17% of 6 situations better than 8%
Nuke12
42% -
0.72 -
79.7 -
1.00-
42% of 38 duels -
29% of 7 situations -
Inferno11
18% -
0.72 -
77.4 -
0.89-
54% of 35 duels -
29% of 7 situations -
Cache5
20% -
0.56 -
66.8 -
0.84-
35% of 23 duels -
0% of 1 situations -
Overpass4
50% -
0.81 -
92.7 -
-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oripov_m plays

Across 153 matches oripov_m averages K/R 0.70 and ADR 76.8; the rating across the 89 rated matches is 0.99. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 9. On average 15.2 kills per match, 51% of them headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 27 of 89 matches the rating was 1.10 or higher (30%), in 38 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. oripov_m loses the most ELO on Dust 2 (−30 ELO, win rate 55%). Things go best on Mirage (+30 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Headshots +9 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 69 matches, win rate 45%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.