orionion

Ukraine
104 matches tracked 83 matches in 30 days
Last updated:

How does orionion play?

Rating 1.02 (from 83 matches) K/R 0.72 ADR 76.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 36% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 18%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 75%
AWP share of kills 7%−3 pp better than 41%
K/D 1.00+0.01 better than 50%
Pistol kills per match 2.7
Knife kills 2 in 104 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%0.0 pp level
Rounds with 3K 4.4%+0.5 pp better than 69%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 12x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 6%
Utility damage per round 3.8−0.4 better than 40%
Enemies flashed per round 0.35+0.07 better than 70%
Rounds with a death 72%−1.0 pp better than 57%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 104 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −45 ELO
47 matches · 55% wins

orionion loses the most ELO on Mirage: −45 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.77 · Cache
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 64%
0.71 better than 41%
76.3 better than 30%
0.99–
49% of 179 duels better than 42%
41% of 29 situations better than 60%
Inferno13
77% –
0.80 –
79.0 –
1.07–
45% of 40 duels –
36% of 11 situations –
Ancient12
50% –
0.75 –
79.8 –
1.10–
51% of 49 duels –
50% of 2 situations –
Dust 212
33% –
0.66 –
68.6 –
0.94–
53% of 45 duels –
25% of 4 situations –
Anubis8
25% –
0.68 –
81.4 –
0.92–
55% of 29 duels –
0% of 3 situations –
Cache7
57% –
0.73 –
78.3 –
1.24–
44% of 25 duels –
57% of 7 situations –
Nuke5
100% –
0.80 –
71.8 –
1.13–
59% of 17 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How orionion plays

Across 104 matches orionion averages K/R 0.72 and ADR 76.5; the rating across the 83 rated matches is 1.02. Biggest strength: Headshot rate at 52%. That is better than 75% of players on level 8. Most room to improve: Utility with impact at 27%. That is better than only 6% of players on level 8. On average 16.0 kills per match, 52% of them headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 30 of 83 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 104 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. orionion loses the most ELO on Mirage (−45 ELO, win rate 55%). Last 30 days: 83 matches, win rate 57%, ELO balance +85.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.