orgiz

Sweden
On FACEIT since 2013 273 matches tracked 88 matches in 30 days
Last updated:

How does orgiz play?

Rating 1.11 (from 223 matches) K/R 0.79 ADR 87.9 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.1
Knife kills 1 in 273 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 37x 4K, 6 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 96%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 88.5, Headshots at 52%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −37 ELO
20 matches · 55% win rate
On Cache −20 ELO
27 matches · 56% win rate
On Saturdays −149 ELO, win rate 46%

orgiz loses the most ELO on Nuke: −37 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
61% better than 77%
0.80 better than 72%
87.5 better than 77%
1.14 better than 74%
48% of 245 duels better than 27%
40% of 43 situations better than 54%
Mirage54
46% better than 20%
0.76 right on the average
85.5 better than 67%
1.05 better than 48%
51% of 148 duels better than 42%
41% of 17 situations better than 58%
Anubis42
55% better than 53%
0.75 right on the average
83.1 better than 58%
1.02 better than 37%
48% of 174 duels better than 26%
38% of 21 situations right on the average
Ancient41
61% better than 75%
0.73 better than 38%
82.3 better than 51%
1.00 better than 32%
50% of 137 duels better than 37%
45% of 20 situations better than 69%
Cache27
56% right on the average
0.95 better than 94%
107.3 better than 98%
1.30 better than 90%
65% of 166 duels better than 93%
38% of 13 situations right on the average
Nuke20
55% better than 46%
0.80 better than 62%
89.8 better than 79%
1.14 better than 67%
53% of 83 duels right on the average
42% of 12 situations better than 56%
Inferno8
38% -
0.83 -
91.2 -
1.21-
52% of 23 duels -
67% of 3 situations -
Overpass5
40% -
0.77 -
85.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How orgiz plays

Across 273 matches orgiz averages K/R 0.79 and ADR 87.9; the rating across the 223 rated matches is 1.11. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 74 matches. In 110 of 223 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 220 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: August 2026 at 1.29. orgiz loses the most ELO on Nuke (−37 ELO, win rate 55%). Things go best on Dust 2 (+121 ELO, win rate 61%). Match no. 3 of the day goes best: 71% win rate, +99 ELO. Unchanged in recent months: K/R at 0.79, ADR at 88.5, Headshots at 52%, Win rate at 55%. Last 30 days: 88 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.