ordeet

FO
184 matches tracked 11 matches in 30 days
Last updated:

How does ordeet play?

Rating 1.18 (from 30 matches) K/R 0.77 ADR 83.1 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 40% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.5
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 26x 4K, 5 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +8.5
= Stayed the same
Win rate at 50%, ELO at 2,735
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.71).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −168 ELO
36 matches · 33% wins
In match 4 of the day −140 ELO
22 matches · 32% wins
Between 12:00 and 18:00 −224 ELO, win rate 44%
On Tuesdays −30 ELO, win rate 38%

ordeet loses the most ELO on Mirage: −168 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
51% better than 45%
0.82 better than 81%
88.5 better than 82%
1.06-
51% of 179 duels level
33% of 27 situations better than 40%
Mirage36
33% better than 3%
0.74 level
80.9 better than 50%
1.42-
48% of 149 duels better than 29%
22% of 18 situations better than 10%
Anubis33
52% better than 48%
0.75 better than 55%
80.7 better than 48%
1.16-
49% of 120 duels better than 34%
25% of 12 situations better than 22%
Dust 228
57% better than 67%
0.74 level
79.1 better than 41%
1.14-
46% of 118 duels better than 23%
50% of 16 situations better than 80%
Inferno26
50% better than 34%
0.78 better than 68%
84.0 better than 61%
1.03-
51% of 125 duels better than 41%
26% of 19 situations better than 22%
Cache8
75% -
0.82 -
86.2 -
1.44-
67% of 30 duels -
40% of 5 situations -
Nuke3
100% -
0.75 -
73.2 -
-
50% of 10 duels -
0% of 2 situations -
Vertigo3
67% -
0.88 -
89.1 -
1.63-
67% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ordeet plays

Across 184 matches ordeet averages K/R 0.77 and ADR 83.1; the rating across the 30 rated matches is 1.18. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. On average 17.1 kills per match, 61% of them headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 16 of 30 matches the rating was 1.10 or higher (53%), in 10 it was below 0.90. In 125 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. ordeet loses the most ELO on Mirage (−168 ELO, win rate 33%). Things go best on Anubis (+50 ELO, win rate 52%). Improved over the last three months: K/R +0.08, ADR +8.5. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,735. Last 30 days: 11 matches, win rate 64%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.