orage_
How does orage_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (13.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months unchanged at 0.97. Slightly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 79.6. Last 3 months: 74.9 (at the start 76.3). Slightly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 50%). Clearly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 83%. Last 3 months: 48% (at the start 42%). Clearly above the average (45%).
Best month: October 2026 with 2,484. Last 3 months: 2,484 (at the start 2,144).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
orage_ loses the most ELO on Mirage: −25 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.54 · Mirage
- Longest win streak: 5 wins in a row · Overpass
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How orage_ plays
Across 125 matches orage_ averages K/R 0.70 and ADR 75.6; the rating across the 103 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. orage_ loses the most ELO on Mirage (−25 ELO, win rate 58%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +340. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.9. Last 30 days: 24 matches, win rate 58%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.