orage_

Poland
On FACEIT since 2020 125 matches tracked 24 matches in 30 days
Last updated:

How does orage_ play?

Rating 0.97 (from 103 matches) K/R 0.70 ADR 75.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.9
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +340
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 74.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
33 matches · 58% win rate
On Dust 2 −25 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −75 ELO, win rate 39%

orage_ loses the most ELO on Mirage: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 73%
0.79 better than 72%
82.0 better than 56%
1.15 better than 82%
52% of 71 duels better than 54%
25% of 16 situations better than 14%
Dust 230
50% better than 45%
0.67 better than 19%
73.5 better than 16%
0.94 better than 19%
53% of 83 duels better than 59%
44% of 16 situations better than 68%
Ancient20
35% better than 8%
0.67 better than 16%
72.0 better than 7%
0.94 better than 20%
46% of 67 duels better than 22%
33% of 15 situations better than 36%
Inferno16
56% better than 55%
0.67 better than 17%
77.2 better than 25%
0.92-
27% of 41 duels better than 1%
50% of 8 situations better than 79%
Anubis10
40% -
0.73 -
80.0 -
0.98-
41% of 29 duels -
33% of 6 situations -
Overpass6
17% -
0.58 -
62.0 -
0.67-
36% of 14 duels -
0% of 1 situations -
Cache5
0% -
0.58 -
72.5 -
0.79-
39% of 18 duels -
-
Nuke5
20% -
0.67 -
67.4 -
0.86-
43% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How orage_ plays

Across 125 matches orage_ averages K/R 0.70 and ADR 75.6; the rating across the 103 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. orage_ loses the most ELO on Mirage (−25 ELO, win rate 58%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +340. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.9. Last 30 days: 24 matches, win rate 58%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.