oqmty

Germany
On FACEIT since 2015 169 matches tracked 30 matches in 30 days
Last updated:

How does oqmty play?

Rating 1.26 (from 124 matches) K/R 0.84 ADR 90.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 124 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.5
Knife kills 5 in 169 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 37x 4K, 8 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +13.1, Headshots +2 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
21 matches · 48% win rate
On Ancient −11 ELO
44 matches · 55% win rate
On Saturdays −5 ELO, win rate 50%

oqmty loses the most ELO in match 3 of the day: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Anubis
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
55% better than 55%
0.84 better than 84%
89.9 better than 83%
1.27 better than 96%
56% of 187 duels better than 70%
47% of 17 situations better than 74%
Anubis36
58% better than 67%
0.94 better than 98%
100.2 better than 99%
1.49 better than 99%
62% of 156 duels better than 94%
29% of 17 situations better than 25%
Inferno33
67% better than 81%
0.80 better than 60%
86.3 better than 57%
1.13 better than 59%
53% of 118 duels better than 37%
25% of 8 situations better than 17%
Cache27
59% -
0.84 -
89.7 -
1.21-
60% of 117 duels -
38% of 21 situations -
Nuke23
65% better than 80%
0.75 better than 46%
81.7 better than 45%
1.04-
42% of 45 duels better than 7%
33% of 3 situations better than 33%
Dust 24
50% -
0.82 -
90.4 -
1.23-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oqmty plays

Across 169 matches oqmty averages K/R 0.84 and ADR 90.4; the rating across the 124 rated matches is 1.26. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 71 of 124 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 105 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: August 2026 at 1.31. oqmty loses the most ELO in match 3 of the day (−48 ELO, win rate 48%). Things go best on Nuke (+69 ELO, win rate 65%). Improved over the last three months: K/R +0.14, Rating +0.18, ADR +13.1, Headshots +2 pp, Win rate +15 pp. Last 30 days: 30 matches, win rate 57%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.