oppresion

Israel
160 matches tracked
Last updated:

How does oppresion play?

Rating 0.99 (from 159 matches) K/R 0.74 ADR 79.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 29%+18 pp · Ø 11% better than 94%
K/D 0.96−0.01 · Ø 0.97 better than 54%
Pistol kills per match 3.5
Knife kills 4 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 76%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 50%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 29x 4K, 3 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 15%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +8.0
= Stayed the same
Headshots at 43%
▼ Got worse
Win rate −10 pp, ELO −185

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.70).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
29 matches · 34% win rate
On Mirage −33 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 −24 ELO, win rate 36%
On Tuesdays −22 ELO, win rate 39%

oppresion loses the most ELO in match 2 of the day: −51 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 20%
0.77 better than 78%
81.8 better than 70%
1.04 better than 72%
50% of 224 duels better than 57%
22% of 18 situations better than 14%
Dust 224
42% better than 25%
0.82 better than 92%
84.4 better than 80%
1.10 better than 87%
58% of 106 duels better than 91%
56% of 16 situations better than 91%
Ancient22
32% better than 5%
0.68 better than 38%
74.5 better than 28%
0.86 better than 14%
53% of 91 duels better than 73%
31% of 16 situations better than 36%
Inferno21
52% right on the average
0.73 better than 71%
81.4 better than 75%
0.98 better than 57%
57% of 86 duels better than 86%
11% of 9 situations better than 7%
Anubis20
45% better than 36%
0.70 better than 46%
78.4 better than 51%
0.92 better than 31%
45% of 102 duels better than 25%
57% of 7 situations better than 92%
Cache18
44% -
0.70 -
76.5 -
0.96-
49% of 88 duels -
0% of 5 situations -
Nuke10
60% -
0.71 -
76.1 -
0.95-
50% of 44 duels -
38% of 8 situations -
Vertigo3
67% -
0.70 -
75.1 -
0.91-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oppresion plays

Across 160 matches oppresion averages K/R 0.74 and ADR 79.7; the rating across the 159 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 14% of level 5 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 52 of 159 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 124 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. oppresion loses the most ELO in match 2 of the day (−51 ELO, win rate 34%). Things go best on Inferno (+53 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +8.0. Got weaker: Win rate −10 pp, ELO −185. Unchanged in recent months: Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.