opp69

Ukraine
On FACEIT since 2021 238 matches tracked 26 matches in 30 days
ELO ▼ 135
2,048
30-day peak: 2,213
Rank EU
#211,630
Ukraine #8,505 in Ukraine
Last updated:

How does opp69 play?

Rating 1.07 K/R 0.75 ADR 78.9 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.9
Knife kills 2 in 238 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 46x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +127
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 78.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
92 matches · 55% win rate
In match 4 of the day +3 ELO
27 matches · 44% win rate
On Tuesdays +6 ELO, win rate 38%

opp69 loses the most ELO on Mirage: −89 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.07 · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
55% better than 64%
0.78 better than 71%
81.0 better than 54%
1.11 better than 77%
54% of 462 duels better than 69%
50% of 50 situations better than 80%
Dust 265
52% right on the average
0.74 right on the average
80.4 better than 47%
1.05 better than 56%
51% of 391 duels right on the average
40% of 30 situations better than 58%
Ancient18
39% better than 12%
0.68 better than 19%
69.9 better than 5%
0.99 better than 35%
41% of 88 duels better than 5%
43% of 14 situations better than 62%
Anubis18
39% better than 13%
0.74 right on the average
77.7 better than 32%
1.01 better than 42%
53% of 111 duels better than 61%
43% of 7 situations better than 66%
Inferno18
44% better than 22%
0.77 better than 71%
76.2 better than 29%
1.06 better than 61%
58% of 111 duels better than 80%
55% of 11 situations better than 89%
Cache14
50% -
0.79 -
79.1 -
1.11-
54% of 70 duels -
43% of 7 situations -
Nuke11
36% -
0.65 -
73.6 -
0.90-
48% of 65 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How opp69 plays

Across 238 matches opp69 averages K/R 0.75, ADR 78.9 and a rating of 1.07. Biggest strength: 3K rounds at 4.8%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 92 matches. In 102 of 238 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 141 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: June 2026 at 1.19. opp69 loses the most ELO on Mirage (−89 ELO, win rate 55%). Things go best on Dust 2 (+62 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +25 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +127. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 78.2. Last 30 days: 26 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.