ool

Sweden
On FACEIT since 2026 146 matches tracked 101 matches in 30 days
Last updated:

How does ool play?

Rating 1.18 K/R 0.87 ADR 93.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 146 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 4.3

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 38x 4K, 4 aces in 125 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +594
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.12, Rating −0.18, ADR −8.6, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months: 0.85 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 50% win rate
In match 3 of the day +2 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 33%
On Tuesdays +2 ELO, win rate 45%

ool loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 3.13 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
69% better than 95%
0.89 better than 94%
97.0 better than 97%
1.22 better than 90%
60% of 328 duels better than 88%
36% of 22 situations better than 44%
Mirage49
51% better than 44%
0.90 better than 94%
97.0 better than 96%
1.24 better than 92%
55% of 311 duels better than 69%
22% of 18 situations better than 8%
Ancient19
42% better than 18%
0.82 better than 79%
87.3 better than 73%
1.10 better than 66%
45% of 95 duels better than 14%
56% of 16 situations better than 88%
Anubis18
50% better than 40%
0.73 better than 41%
77.5 better than 29%
0.97 better than 24%
45% of 110 duels better than 15%
50% of 8 situations better than 77%
Inferno4
25% -
0.91 -
96.2 -
1.13-
63% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ool plays

Across 146 matches ool averages K/R 0.87, ADR 93.3 and a rating of 1.18. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 60% headshots. The strongest map is Dust 2 with a 69% win rate in 54 matches. In 75 of 146 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 125 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.42. ool loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best from match 5 of the day (+55 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +55 ELO. Improved over the last three months: ELO +594. Got weaker: K/R −0.12, Rating −0.18, ADR −8.6, Headshots −5 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 101 matches, win rate 60%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.